When chopping down oceantree_pillar, it finds any vines in the radius of its canopy. This can include vines from other trees that are not its own.
If you are planting trees along your coast with overlapping canopies, chopping down one will "ruin" the nearby trees.
You might say, just chop those down too and replant them. Well, this would cause a chain reaction where you might have to chop down a whole coastline of trees just to get your vines back.
You also might say, "there's a vine regrowth feature, just use that!" Well, that's affected by nearby canopies too, so they won't spawn more since those trees also have adjacent trees with vines.
It would be great if the oceanvine entities were linked to the oceantree_pillar entities so that you could chop down a single tree without ruining the adjacent trees and possibly an entire coastline.
c_spawn("oceantree_pillar") a few times in close proximity
chop down 1 tree
observe all "oceanvine" dropping despite only chopping 1 tree.
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