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Caves fails to launch after it crashes, then the main world regenerates but caves is attempted to be launched again


thegreatmanagement
  • Pending

Long explanation, bear with me: what happened was: 
Caves on one world crashed, stayed down and then the world was regenerated. The caves was relaunched again, but then upon reading the logs, it was clear that the Master server directed the Caves shard to roll back to save day #12, where the Caves was formerly on 74 on the previous world iteration. The caves shard crashed due to this anomaly. It is pretty clear the crash reason, surprised there was not already a mechanism to detect if the save file of caves belonged to the Master (and if it didnt, the caves would be regenerated)

closelog DST_US_14 CAVES 03_27_22 POST LAUNCH.txt


Steps to Reproduce

1. Close caves for a world with a decent amount of save days
2. Regenerate the master shard without caves running
3. Try to launch caves afterwards (maybe wait a few days, make sure the day count / current save day for master is "younger" than the previous world's caves) 




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