in the file components/builder_replica.lua line 237
"if recipe.level[v] > (bonus ~= nil and bonus:value() or 0) then"
and the file components/builder.lua line 655
if a mod add a new techlevel and not fix all the recipes ,it will creah because of recipe.level[v] is nil
to fix this,it only need edit builder_replica.lua line 237 and builder.lua line 655 ,
eg.
if (recipe.level[v] or 0)> (bonus ~= nil and bonus:value() or 0) then
Steps to Reproduce
insert new data into "AVAILABLE_TECH" in mod
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