Children entities don't seem to update their rotation to match their parents rotation UNTIL the clients camera is rotated. Not sure if i'm doing something wrong on my end or if it's a vanilla bug.
The child entity is a four faced entity (its just a mostly invisible player model with only the swap_back symbol visible)
Steps to Reproduce
1. Spawn and set child entity to player
2. Try moving around and notice it's rotation doesn't update until you rotate your camera
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