Heya, I am working on one project related to DST (I will show it to ya later.) I used it on the server that turned 180+ days and I noticed one possible memory leak. There is over 372 `bedazzle_buff` prefabs and other 46 prefabs - `spider_whistle_buff` or `spider_summoned_buff` sitting on the coordinates <0,0,0>. They seem to not disappear after removing the spiders or waiting some time. (I used `c_removeall('spider')`). I am just concerned that it might cause a memory issues in the future when there will be over 4 000 instances sitting in the center of the map.
Steps to Reproduce
issue description should be enough
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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