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buff prefabs might cause memory leaks


Kova_
  • Fixed

Heya, I am working on one project related to DST (I will show it to ya later.) I used it on the server that turned 180+ days and I noticed one possible memory leak.  There is over 372 `bedazzle_buff` prefabs and other 46 prefabs - `spider_whistle_buff` or `spider_summoned_buff` sitting on the coordinates <0,0,0>. They seem to not disappear after removing the spiders or waiting some time. (I used `c_removeall('spider')`). I am just concerned that it might cause a memory issues in the future when there will be over 4 000 instances sitting in the center of the map.


Steps to Reproduce

issue description should be enough :)




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

Thanks for the report! The issue has been fixed and should be out on the next update

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