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Bosses esacpe from dreadstone pillar


HeatAndRun
  • Fixed

The pillar's unload distance is same with other objects, not like walls (those don't unload even after player's move away) which makes them fly away from the pillar prison. I suppose one of the wall's niche usages is block giants, so this can be considered as a bug perhaps?

 


Steps to Reproduce

1. Make dreadstone pillar prison

2. Put bosses inside

3. They escape if the player moves to certain directions

  • Sanity 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
22 hours ago, JesseB_Klei said:

Changed Status to Fixed

I honestly didn't think this will be fixed. Thank you very much for your attention!

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