The pillar's unload distance is same with other objects, not like walls (those don't unload even after player's move away) which makes them fly away from the pillar prison. I suppose one of the wall's niche usages is block giants, so this can be considered as a bug perhaps?
Steps to Reproduce
1. Make dreadstone pillar prison
2. Put bosses inside
3. They escape if the player moves to certain directions
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1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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