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boatrace_seastack.lua


cezarica
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	[00:05:22]: [string "scripts/prefabs/boatrace_seastack.lua"]:44: attempt to index field 'workable' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/boatrace_seastack.lua:44 in (field) onhitfn (Lua) <42-45>
   inst = 142290 - boatrace_seastack_monkey (valid:true)
   attacker = 138751 - wanda (valid:true)
   damage = 97.92
   specialdamage = nil
   work_done = 2
scripts/components/combat.lua:630 in (method) GetAttacked (Lua) <527-648>
   self =
      hiteffectsymbol = marker
      onhitfn = function - scripts/prefabs/boatrace_seastack.lua:42
      defaultdamage = 0
      keeptargetfn = function - scripts/prefabs/boatrace_seastack.lua:40
      forcefacing = true
      inst = 142290 - boatrace_seastack_monkey (valid:true)
      hitrange = 3
      lastwasattackedbytargettime = 0
      lastwasattackedtime = 210.16667762771
      keeptargettimeout = 0
      transfertargetcallback = function - scripts/components/combat.lua:78
      externaldamagetakenmultipliers = table: 0x3f37c530
      externaldamagemultipliers = table: 0x3f37c490
      lastattacker = 138751 - wanda (valid:true)
      losetargetcallback = function - scripts/components/combat.lua:77
      battlecryenabled = true
      _ = table: 0x2d28a4e0
      laststartattacktime = 0
   attacker = 138751 - wanda (valid:true)
   damage = 97.92
   weapon = 138755 - pocketwatch_weapon(LIMBO) (valid:true)
   stimuli = nil
   spdamage = nil
   blocked = false
   damageredirecttarget = nil
   damageresolved = 0
   original_damage = 97.92
   redirect_combat = nil
scripts/components/combat.lua:1150 in (method) DoAttack (Lua) <1063-1174>
   self =
      hiteffectsymbol = torso
      GetGiveUpString = function - scripts/prefabs/player_common.lua:118
      defaultdamage = 10
      nextbattlecrytime = 216.49691237733
      forcefacing = true
      inst = 138751 - wanda (valid:true)
      hitrange = 2
      lastwasattackedbytargettime = 0
      customdamagemultfn = function - scripts/prefabs/wanda.lua:272
      lastwasattackedtime = 0
      keeptargettimeout = 0
      transfertargetcallback = function - scripts/components/combat.lua:78
      pvp_damagemod = 0.5
      externaldamagetakenmultipliers = table: 0x4db3bcf0
      externaldamagemultipliers = table: 0x4dba64e0
      GetBattleCryString = function - scripts/prefabs/player_common.lua:129
      onhitotherfn = function - scripts/prefabs/wanda.lua:288
      losetargetcallback = function - scripts/components/combat.lua:77
      battlecryenabled = true
      _ = table: 0x307e0cb0
      laststartattacktime = 209.86667761207
   targ = 142290 - boatrace_seastack_monkey (valid:true)
   weapon = 138755 - pocketwatch_weapon(LIMBO) (valid:true)
   projectile = nil
   stimuli = nil
   instancemult = nil
   instrangeoverride = nil
   instpos = nil
   reflected_dmg = 0
   reflected_spdmg = nil
   reflect_list = table: 0x30c266e0
   mult = 1
   _weapon_cmp = table: 0x46ef9e30
   dmg = 97.92
   spdmg = nil
scripts/actions.lua:1435 in (field) fn (Lua) <1418-1437>
   act = Attack 142290 - boatrace_seastack_monkey (valid:true)
scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
   self (valid:true) =
      forced = true
      action = table: 0x56b34c0
      doer = 138751 - wanda (valid:true)
      onfail = table: 0x46f7b5c0
      doerownsobject = false
      rotation = 0
      target = 142290 - boatrace_seastack_monkey (valid:true)
      _predictpos = true
      onsuccess = table: 0x4b78d830
      options = table: 0x3e218e90
      pos = 493.90, 322.27 on 140531 - dragonboat_body
scripts/entityscript.lua:1506 in (method) PerformBufferedAction (Lua) <1488-1521>
   self (valid:true) =
      _PostActivateHandshakeState_Client = 0
      EnableLoadingProtection = function - scripts/prefabs/player_common.lua:1047
      inlimbo = false
      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:254
      SetCameraDistance = function - scripts/prefabs/player_common.lua:1478
      ScreenFlash = function - scripts/prefabs/player_common.lua:1540
      age_state = normal
      player_classified = 138753 - player_classified (valid:true)
	[00:05:22]: [string "scripts/prefabs/boatrace_seastack.lua"]:44: attempt to index field 'workable' (a nil value)
LUA ERROR stack traceback:
    scripts/prefabs/boatrace_seastack.lua:44 in (field) onhitfn (Lua) <42-45>
    scripts/components/combat.lua:630 in (method) GetAttacked (Lua) <527-648>
    scripts/components/combat.lua:1150 in (method) DoAttack (Lua) <1063-1174>
    scripts/actions.lua:1435 in (field) fn (Lua) <1418-1437>
    scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35>
    scripts/entityscript.lua:1506 in (method) PerformBufferedAction (Lua) <1488-1521>
    scripts/stategraphs/SGwilson.lua:8619 in (field) fn (Lua) <8617-8622>
    scripts/stategraph.lua:653 in (method) UpdateState (Lua) <621-665>
    scripts/stategraph.lua:691 in (method) Update (Lua) <684-710>
    scripts/stategraph.lua:128 in (method) Update (Lua) <109-146>
    scripts/update.lua:288 in () ? (Lua) <224-298>


Steps to Reproduce

Crash is from a crash that happened a month ago, not sure if it's fixed, still i guess it's worth a check.




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