When a beefalo that is bonded to a bell is taken to the caves and then returns to the surface, the beefalo's speed when ridden will be decreased, and the beefalo will appear to jitter while running if viewed by another player. This seems to only affect games with multiple players; however, more testing is needed. Changing settings such as lag prediction to none does not fix the issue. This issue is also present if the bell remains on the surface and only the player enters the caves. Possible solutions I have found as of now include exiting and reloading the world, or taking the beefalo onto a boat. The boat method does not work all the time and the boat must be moving at a decently fast speed i.e not drifting. This is not a game-breaking bug but is annoying especially when using an ornery beefalo with a war saddle as it makes it difficult to kite with.
Edit #1: After more testing if a beefalo and it's bell are left on the surface while the player goes into the caves, upon returning to the surface the beefalo speed seems to be fine.
1) Bond a beefalo to a Beefalo Bell.
2) Domesticate the bonded beefalo.
3) Enter the caves with the Beefalo Bell, or leave the bell on the surface and enter the caves.
4) Return to the surface with the Beefalo Bell.
5) Ride the beefalo and the beefalo's speed will be slower than what it was before it was brought to the caves.
Edit #1: Updated step 2
2) Enter the caves with the Beefalo Bell
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