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About Xoddam

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  1. When you use c_despawn() you drop all your items and because you are in the ocean they probably all sank. Your best option is to roll the world back a day. Then use the new rescue command found in the server commands menu under the "pause" menu.
  2. I play on a 2014 Macbook Pro and force attack has never worked for me. Your best option is to probably use command + f. Although you may want to block command + w so your game doesn't close if you accidentally press it: 1) Launch System Preferences 2) Go to Keyboard -> Shortcuts -> App Shortcuts 3) Click the "+" 4) Set 'Application' to Don't Starve Together (dontstarve_steam) 5) Set 'Menu Title' to "Close" 6) Set 'Keyboard Shortcut' to "control + command + w" or "option + command + w" You do this by hitting the key combinations while the cursor is in the box. If you can't find the Don't Starve Together application in the Applications menu: 1) Do steps 1 - 3 2) Scroll down to the bottom of the applications menu. 3) Choose Other 4) Hit "command + shift + g" and a box should drop down. In the box type "/Users/***USERNAME***/Library/Application Support/Steam/steamapps/common/Don't Starve Together/" 5) replace ***USERNAME*** with your username. For example: /Users/john/Library/Application Support/Steam/steamapps/common/Don't Starve Together/ 6) Choose "dontstarve_steam" as the application. 7) continue with step 5 from above. If this doesn't work let me know what the issue was and I'll try and help. Good Luck!
  3. I was unable to reproduce this, is this issue still present after a costume change to something else and back again or a server restart? Edit #1: Wait, I just saw it, you have to wait for the beefalo to do its eating animation...
  4. We've tested with and without our server and client mods enabled, and the issue is still present. It seems to be a multiplayer only issue based on my testing.
  5. When a beefalo that is bonded to a bell is taken to the caves and then returns to the surface, the beefalo's speed when ridden will be decreased, and the beefalo will appear to jitter while running if viewed by another player. This seems to only affect games with multiple players; however, more testing is needed. Changing settings such as lag prediction to none does not fix the issue. This issue is also present if the bell remains on the surface and only the player enters the caves. Possible solutions I have found as of now include exiting and reloading the world, or taking the beefalo onto a boat. The boat method does not work all the time and the boat must be moving at a decently fast speed i.e not drifting. This is not a game-breaking bug but is annoying especially when using an ornery beefalo with a war saddle as it makes it difficult to kite with. Edit #1: After more testing if a beefalo and it's bell are left on the surface while the player goes into the caves, upon returning to the surface the beefalo speed seems to be fine.
  6. I've experienced this bug with multiple saddle types, war, glossamer, and the regular saddle. This issue is still persistent after the lag prediction was set to none. If you take an affected beefalo onto a boat and you move the boat around the next time you return to land the problem may be fixed.
  7. Nevermind, This is a MacOS issue, Please disregard, Thanks
  8. While playing the game I use the force (command) key to force initiate combat. If the key along with the combat key (f) are pressed down while moving, and the game attempts to hit something, the game will crash. Specs: Mojave 10.14.6 MacBook Pro (Retina, 15-inch, Mid 2014) 2.5 GHz Intel Core i7 NVIDIA GeForce GT 750M 2 GB Intel Iris Pro 1536 MB