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Bearger's spawn timer lacks the warning reset mechanic Deerclops Has


Maxil20
  • Pending

Normally, when Deerclops chooses a target to attack, there's a minute delay before the boss actually spawns. If something were to happen to this player that results in them not being in the server (disconnecting, going to the caves, etc.), it will pick another player to attack, but it will also fallback and reset the spawn timer back to 60 seconds. Bearger, however, does not do this properly. While it does choose another player, it does not reset it's spawn timer. This can lead to situations where the boss almost instantly spawns on another player due to the player that was being targeted disconnecting from the server right as it was about to spawn, and keeping its timer as it picks the next player.


Steps to Reproduce

-Take 2 players, and put them ample distances from each other (to not overlap the warning SFX) 
-Start the deerclops warning timer in winter
-Take the player that is getting the warning growls and disconnect them. The player that is next to be targeted should have the warning growls last approximately 60 seconds before the boss spawns.
-Do the same experiment, but with bearger in autumn instead. If done properly, the warning timer should last considerably less than 60 seconds, indicating the timer was not reset when it chose another player to attack.

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