The game networks the node indices of the current moonstorm locations to the client through the use of the `net_bytearray` network variable.
However, because the integers in this array are unsigned 8 bit, often times node indices may go above 255 and overflow.
I believe this issue leads to the random moonstorm static lightning appearing even when the player is outside of a moonstorm.
Client Node Data: Moonstorm Nodes: 188 188 189 189 190 190 197 197 246 246 247 247 250 250 253 253 0 256 1 257
Steps to Reproduce
1. play game
2. moonstorm spawns!!! :DDDD
3. Notice lack of (potential) parity between client and moonstorm data defined in moonstorms.lua
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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