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Bad Networked Moonstorm Nodes Data


Hornete
  • Fixed

The game networks the node indices of the current moonstorm locations to the client through the use of the `net_bytearray` network variable.

However, because the integers in this array are unsigned 8 bit, often times node indices may go above 255 and overflow.

I believe this issue leads to the random moonstorm static lightning appearing even when the player is outside of a moonstorm.

Client Node Data: Moonstorm Nodes:    
 188              188
 189              189
 190              190
 197              197
 246              246
 247              247
 250              250
 253              253
 0                256
 1             	  257

Steps to Reproduce

1. play game

2. moonstorm spawns!!! :DDDD

3. Notice lack of (potential) parity between client and moonstorm data defined in moonstorms.lua

  • Like 1
  • Thanks 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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