Jump to content

babybeefalo will sink when they are spawn on the boat


Zepp
  • Fixed

Also glommerfuel and lightninggoat have the same issue.

scripts/components/periodicspawner.lua:105-111

    local inst = nil  --self.inst:GetCurrentPlatform() don't return true on flying Glommer, beefaloherd, lightninggoatherd
    if not self.inst:GetCurrentPlatform() and not TheWorld.Map:IsVisualGroundAtPoint(x,y,z) and TheWorld.components.flotsamgenerator then
        inst = TheWorld.components.flotsamgenerator:SpawnFlotsam(Vector3(x,y,z),prefab,true)
    else
        inst = SpawnPrefab(prefab)
        inst.Transform:SetPosition(x, y, z)
    end

 

 


Steps to Reproduce

  • Like 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...