Also glommerfuel and lightninggoat have the same issue.
local inst = nil --self.inst:GetCurrentPlatform() don't return true on flying Glommer, beefaloherd, lightninggoatherd if not self.inst:GetCurrentPlatform() and not TheWorld.Map:IsVisualGroundAtPoint(x,y,z) and TheWorld.components.flotsamgenerator then inst = TheWorld.components.flotsamgenerator:SpawnFlotsam(Vector3(x,y,z),prefab,true) else inst = SpawnPrefab(prefab) inst.Transform:SetPosition(x, y, z) end
Steps to Reproduce
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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