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babybeefalo will sink when they are spawn on the boat

  • Fixed

Also glommerfuel and lightninggoat have the same issue.


    local inst = nil  --self.inst:GetCurrentPlatform() don't return true on flying Glommer, beefaloherd, lightninggoatherd
    if not self.inst:GetCurrentPlatform() and not TheWorld.Map:IsVisualGroundAtPoint(x,y,z) and TheWorld.components.flotsamgenerator then
        inst = TheWorld.components.flotsamgenerator:SpawnFlotsam(Vector3(x,y,z),prefab,true)
        inst = SpawnPrefab(prefab)
        inst.Transform:SetPosition(x, y, z)



Steps to Reproduce

  • Like 1

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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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