The steering animation (rotation left or rotation right) is inconsistant between world with cave and world without cave. In the former it is based on the side of the screen you click on, in the later it based on a absolute direction.
The side is determined in components/steeringwheeluser.lua by using "TheCamera:GetRightVec()". But TheCamera is fixed for world with cave.
A solution could be to use the rudder_direction instead of the camera for a consistant (and imo more intuitive) way.
Steer a Steering wheel in any direction.