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Lunar mushrtee amount


Pig Princess
  • Fixed

Lunar mushtrees in lunar grotto are not affected by toggle for mushroom trees in world generation option. In particular, for world generation setting "none" their amount remains roughly the same, as in the worlds with normal amount of mushtrees, and player is essentially safe from Charlie without light sourses. In the red, green and blue mushrom biomes no trees are spawned initially with thisĀ setting. World generation option "little" also doesn't work for lunar mushtrees, and in regular mushroom biomes there are a lot of trees and it doesn't feel like "little" at all, player is able to walk without light sourse in blue mushroom biome, green biome (at the cost of tons of sanity, but it is doable, like with the standart settings), red biome also contains a lot of mushtrees. Other world generation options used (which should affect respective biomes) are tons of spilagmites.


Steps to Reproduce

1. Set mushtrees amount in world generation setting to "none" and generate the world.

2. Go into caves.

3. Go into blue mushroom forest and adjacent lunar grotto biome.

4. Compare amount of mushtrees generated. Reveal map and compare with red and green mushroom forests, try to walk without light sourse in the grotto and succeed, try to do the same in blue mushroom forest and die.

5. Repeat 1-3 with world generation setting "little".

6. Compare amount of all types of mushtrees with amount in normal world. Remember, that "less" option exists and be confused about insignificance of impact.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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