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Farm soil doesn't need to be retilled


CarlZalph
  • Fixed

Plants when harvested don't fully stop farm_soil entities from accepting new seeds, but instead put a client-sided blocker on the action itself.

Clients can bypass this check easily and re-use old tilled mounds again.


Steps to Reproduce

Harvest crop.

for _,v in pairs(Ents) do if v.prefab=="farm_soil" then v:RemoveTag("NOCLICK") end end

Plant again.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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