Just finished repairing something with Wagstaff, and got a crash.
From the nature of the crash, I'm guessing it has to do with where we were repairing. We were right near the edge of the land. I provided a picture, although not much can be seen thanks to the disconnection overlay. I circled our approximate location and drew the land border in case it helps.
Picture:
Traceback:
[string "scripts/vector3.lua"]:10: attempt to index local 'rhs' (a nil value)
LUA ERROR stack traceback:
scripts/vector3.lua:10 in () ? (Lua) <9-11>
self =
y = 1.885945266622e-008
x = -527.42102050781
z = -369.13861083984
rhs = nil
scripts/components/moonstormmanager.lua:563 in (method) SpawnGestalt (Lua) <557-571>
self =
AdvanceWagstaff = function - scripts/components/moonstormmanager.lua:480
beginWagstaffDefence = function - scripts/components/moonstormmanager.lua:534
DoTestForSparks = function - scripts/components/moonstormmanager.lua:666
startNeedTool = function - scripts/components/moonstormmanager.lua:515
FindUnmetCharacter = function - scripts/components/moonstormmanager.lua:490
foundTool = function - scripts/components/moonstormmanager.lua:520
moonstorm_lightning_task = PERIODIC 100026: 15.678811
StartMoonstorm = function - scripts/components/moonstormmanager.lua:276
FailExperiment = function - scripts/components/moonstormmanager.lua:417
metplayers = table: 09B3B678
DoTestForLightning = function - scripts/components/moonstormmanager.lua:682
moonstorm_spark_task = PERIODIC 100026: 30.000000
StopExperiment = function - scripts/components/moonstormmanager.lua:400
AddMetplayer = function - scripts/components/moonstormmanager.lua:530
GetNewWagstaffLocation = function - scripts/components/moonstormmanager.lua:509
DoTestForWagstaff = function - scripts/components/moonstormmanager.lua:644
StopExperimentTasks = function - scripts/components/moonstormmanager.lua:375
MoonStorm_Ending = true
wagstaff_tools_original = table: 20DCB198
spawnTool = function - scripts/components/moonstormmanager.lua:603
inst = 100026 - world (valid:true)
stormdays = 0
spawnGestaltWave = function - scripts/components/moonstormmanager.lua:575
OnSave = function - scripts/components/moonstormmanager.lua:709
OnLoad = function - scripts/components/moonstormmanager.lua:720
SpawnGestalt = function - scripts/components/moonstormmanager.lua:557
lastnodes = table: 0C5CF120
spawn_wagstaff_test_task = PERIODIC 100026: 10.000000
GetDebugString = function - scripts/components/moonstormmanager.lua:745
wagstaff = 120153 - wagstaff_npc (valid:true)
StopCurrentMoonstorm = function - scripts/components/moonstormmanager.lua:348
CalcNewMoonstormBaseNodeIndex = function - scripts/components/moonstormmanager.lua:246
EndExperiment = function - scripts/components/moonstormmanager.lua:436
beginWagstaffHunt = function - scripts/components/moonstormmanager.lua:464
angle = 2.8676945241904
prefab = bird_mutant
pos = (-527.42, 0.00, -369.14)
gestalt = 121835 - bird_mutant (valid:true)
newpos = nil
scripts/components/moonstormmanager.lua:586 in (field) fn (Lua) <586-586>
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
self =
running = table: 09CAFAD0
waitingfortick = table: 09CAFA80
tasks = table: 09CAFA58
waking = table: 0B817EA8
attime = table: 09CAFB48
hibernating = table: 09CAFC88
tick = 9160
k = PERIODIC 100026: 0.345666
v = true
already_dead = false
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
tick = 9160
scripts/update.lua:185 in () ? (Lua) <164-243>
dt = 0.033333335071802
tick = 9160
i = 9160
[00:06:02]: [string "scripts/vector3.lua"]:10: attempt to index local 'rhs' (a nil value)
LUA ERROR stack traceback:
scripts/vector3.lua:10 in () ? (Lua) <9-11>
scripts/components/moonstormmanager.lua:563 in (method) SpawnGestalt (Lua) <557-571>
scripts/components/moonstormmanager.lua:586 in (field) fn (Lua) <586-586>
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
scripts/update.lua:185 in () ? (Lua) <164-243>
Not sure if this is reproducable, but:
1. Engage in Wagstaff hunt
2. If you are lucky enough, you will end up near the edge of land for the repair experiment.
3. Crash?
- 1
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now