The code lists carrots as one of the possible pickable products for Woby's skill:
-- componentutil.lua, line 709 PICKABLE_FOOD_PRODUCTS = { ancientfruit_nightvision = true, berries = true, berries_juicy = true, blue_cap = true, cactus_meat = true, carrot = true, cave_banana = true, cutlichen = true, green_cap = true, red_cap = true, }
However, the actual code for triggering it has an extra condition that bars targets with the quick pick animation, which carrots use. This means that Woby cannot pick them.
-- prefabs/wobysmall.lua, line 471 if not IsFoodSourcePickable(buffaction.target) or buffaction.target.components.pickable.quickpick then return -- Woby is not interested :P end
I have no problem with carrots being excluded from foraging, but I'm curious whether this behavior is intended or not considering it is explicitly part of the products list. Ideally, either carrots should be removed from the product list, or the quickpick condition should be removed to reduce confusion.
Steps to Reproduce
1. Enable the Woby foraging skill.
2. Pick a carrot.
3. Note that she is uninterested in it.
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