When a GEMerator (in item form) containing any Enlightened Shards is loaded from a save record, it creates new, separate Enlightened Shards at the world's origin (0,0).
Fixing it would require adding the following to prefabs/winona_battery_high.lua (below line 1392)
gem:Remove()
Steps to Reproduce
- Craft a G.E.M.erator
- Socket an Enlightened Shard into it
- Put it in a Bundling Wrap
- Unwrap the Bundle
- Notice a new Enlightened Shard appear at 0,0
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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