Considering how Wendy players and their Abigail without Blessed Sisturn III can't benefit from it, wouldn't it make sense to not do this?
In containers.lua:
function params.sisturn.itemtestfn(container, item, slot) local owner if TheWorld.ismastersim then owner = container.inst.components.container:GetOpeners()[1] elseif ThePlayer and container:IsOpenedBy(ThePlayer) then owner = ThePlayer end --NOTE: can have no owner when loading, or when replacing slingshots when swapping frames if owner and (owner.components.skilltreeupdater and owner.components.skilltreeupdater:IsActivated("wendy_sisturn_3")) then return item.prefab == "petals" or item.prefab == "moon_tree_blossom" or item.prefab == "petals_evil" end return item.prefab == "petals" end
This should probably have a check for loading to allow any of them, not sure if a POPULATING check might suffice or not.
While at it, I still find it weird how dark petals are part of the third skill but aren't mentioned at all and all they do is make the Sisturn emit an insanity aura instead (which I know can be good, but still, why lock that behind a completely unrelated skill and not even mention it..?).
There's also a few other issues I reported related to the Blessed Sisturn skills here, if you could please look into them.
Steps to Reproduce
- Activate Blessed Sisturn III skill.
- Fill a Sisturn with dark petals or lune tree blossoms.
- Save and load the game.
- Notice how the petals will be ejected on load.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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