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The new fire FX could use variation/more frames


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The new fires and FX that came with Willow's tree have no variation, and all have a relatively low frame rate.

There's no variation when casting multiple of these fires next to them, and their loop is very obvious.
fireloop.gif.84271f3ed7932bf1ac13583eac82a3d2.gif
fireloopball.gif.8432f9c3f49840b141f68c27ab310b54.gif

Adding more frames to these FX and having them start their animation on differing frames would do absolute wonders for them visually.

Side note, it's less noticeable on Ethereal Embers, but their frame rate seems slow, making them look a small bit choppy.
The spiral and embers are fine, the tail end is what seems a bit slow.

image.gif.d9f74b123c5ee45946333f8f5c37bd73.gif


Steps to Reproduce

Spawn in multiple of the new FX and watch them.

You can easily see the low variation and loop frame rate of controlled fires by lighting a handful of items with Flame Cast easily.

Embers are not as noticeable, but their trail tail loops a little slow compared to the swirl.

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The framerate looks about the same as old fire to me, It's just more distinct because you're looking at it up close and the controlled fires show up in specific areas. I'm sorry, but I think this might be New Thing Bias. Try not to be as hard on it.

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14 hours ago, Primalflower said:

The framerate looks about the same as old fire to me, It's just more distinct because you're looking at it up close and the controlled fires show up in specific areas. I'm sorry, but I think this might be New Thing Bias. Try not to be as hard on it.

They both have noticeable loops, but one is far easier to spot than the other.
With how controlled fires replace regular fires, you will be seeing them more often, which I feel means it could stand to be a bit better looking, at least loop wise if the framerate stays consistent. 

The FX design serves its purpose, otherwise.

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