Logically I guess its repairmaterial should be MATERIALS.SCRAP for repairing scrap wall, but now it's MATERIAL.GEARS for repair broken clockworks.
There is Also unused scrap repair variable (REPAIR_SCRAP_HEALTH and REPAIR_SCRAP_WORK) in tunning.lua, but it is not being used and the gears variable is now being invoked on scrap.
Steps to Reproduce
- try repair broken clockworks with scrap
- try repair scrap wall with scrap
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