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[RE-REPORT] All clockwork mobs lack landing sound


Mr.Oshiro
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 In DS, the clockwork mobs have full sound effects, but in DST only the bounce sound is left.Damaged bishops and rooks also do not have the corresponding damaged state sound effects, they are the same as regular clockwork.

Steps to Reproduce

Test clockwork mobs.




User Feedback


We found the issue with the missing landing sounds. 

Can you give me an example of the damaged state sfx that are not correct otherwise? They sound like they are playing the "damaged" version of the sounds to me.

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10 hours ago, Jason said:

We found the issue with the missing landing sounds. 

Can you give me an example of the damaged state sfx that are not correct otherwise? They sound like they are playing the "damaged" version of the sounds to me.

 I put them together for comparison.Damaged clockwork mobs in DST don't use the corresponding sound, just like the normal version. DS's clockwork mobs are used correctly (except for the two knights, they still use the same sound).

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