The Portasol has a unique SFX when it rains, however for some reason this sound changes to regular umbrella SFX when raining in Caves.
Steps to Reproduce
- Do: TheWorld:PushEvent("ms_forceprecipitation") while in caves.
- Equip the Portasol in caves while it's raining, hear it not playing the right SFX while raining in caves. And test it again while it's raining on the surface and hear the metallic "pitter-patter" from the rain.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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