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Portasol plays regular Umbrella SFX when raining in Caves


Anthony_L3hr
  • Fixed

The Portasol has a unique SFX when it rains, however for some reason this sound changes to regular umbrella SFX when raining in Caves.

 


Steps to Reproduce

- Do: TheWorld:PushEvent("ms_forceprecipitation") while in caves.

- Equip the Portasol in caves while it's raining, hear it not playing the right SFX while raining in caves. And test it again while it's raining on the surface and hear the metallic "pitter-patter" from the rain.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

It's because caveweather.lua doesn't account for it, weather.lua does. That said, the umbrella rain sound has a unique version for the caves, so I don't know if they'd also want to make a unique version of it for the portasol too, or the existing alternative one used in the surface would suffice, I haven't listened to it to know.

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Changed Status to Fixed

I've hooked up the metallic rain sound. We may make a unique sound for it later, to match the lower levels of rain in the caves.

  • Like 1

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