Scripts/gam
[00:02:12]: [string "scripts/prefabs/armor_bramble.lua"]:49: attempt to index field 'skilltreeupdater' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/armor_bramble.lua:49 in (field) onequipfn (Lua) <48-69>
scripts/components/equippable.lua:99 in (method) Equip (Lua) <91-106>
scripts/components/inventory.lua:1163 in (method) Equip (Lua) <1077-1184>
scripts/components/inventory.lua:270 in (method) OnLoad (Lua) <252-284>
scripts/entityscript.lua:1809 in (method) SetPersistData (Lua) <1796-1817>
scripts/mainfunctions.lua:457 in (global) SpawnSaveRecord (Lua) <418-464>
scripts/gamelogic.lua:662 in (upvalue) PopulateWorld (Lua) <394-698>
scripts/gamelogic.lua:972 in (upvalue) DoInitGame (Lua) <855-1051>
scripts/gamelogic.lua:1085 in (local) cb (Lua) <1079-1086>
scripts/shardindex.lua:214 in (upvalue) OnLoadSaveDataFile (Lua) <196-215>
scripts/shardindex.lua:219 in () ? (Lua) <218-220>
=[C]:-1 in (method) GetPersistentString (C) <-1--1>
Steps to Reproduce
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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