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Old vex value is still used when calculating Cursed Vexation damage


Arcwell
  • Fixed

Abigail's damage is initially calculated as her damage divided by her vex modifier (1.1x) so that she doesn't benefit from her own vex.

When using cursed vexation, her damage is still divided by 1.1x, but instead of also being multiplied by 1.1x, it's multiplied by her new vex modifier, 1.3x. As a result, you get very strange damage values like 17.727272 for day, 29.545454 for dusk, and 47.272727 for night.

I'm assuming it should either ignore the 1.1x value completely or substitute it with the new 1.3x value, so you get either 15/25/40 or 19.5/32.5/52


Steps to Reproduce
  1. Use cursed vexation
  2. Attack something with Abby
  3. Record how much damage it deals
  4. Notice the value is all wonky
  • Like 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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