If you drop a live ocean fish on land near an ocean trawler (for example, due to a full inventory) and lower the trawler, the game will crash.
I suspect this is because the function GetBait is trying to get the fish data of the item version of the fish (which is picked up by FindEntity because the item versions of the fish have the "oceanfish" tag just as the fish themselves do, which is one of the only things the function checks for. This particular FindEntity call is in scripts/components/oceantrawler.lua, line 390)
- Catch an ocean fish. (c_give("oceanfish_medium_1_inv"))
- Build an ocean trawler (c_spawn("oceanfish_trawler")) and lower it.
- Drop the ocean fish on land near the ocean trawler.
- Game crashes.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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