If there is something without the combat component but with the scarytoprey tag beside mutated buzzard's corpse, it will get stuck. (WINBOT for example)
I guess that this is because they are not allowed to fly away or something to end this situation, thus trapping themselves in it and looping in the DealWithThreat Node?
Also, if they are attacked by an ice staff or a fire staff, they will get stuck for a short while and spin themselves quickly before entering the battle. It's best to check this as well.
Steps to Reproduce
- deploy WIBOT beside corpse
- attack it with ice/fire staff
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1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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