A recent change from Walter was the fact that projectile attacks no longer stun mobs as frequently. However, it seems that this change also applies to every projectile source, including from mobs. While I think this is fair for player attacks to not stun mobs as frequently, I feel this is very unfortunate setups which rely on stuns from mobs themselves, especially flying ones that normally can't be countered nearly as easily.
This in particular has impacted my mass houndius setups quite a bit. Normally, the sheer number of projectiles could help keep a mob in place and prevent them from moving, but now they stay moving throughout. This is especially bothering for bee queen for me, as she often lands on the setup when she dies and makes the drops much more cumbersome to collect.
I hope the change can be adjusted to blacklist mob/whitelist player projectiles in particular, as I do feel those were the main cases where it came into effect and it's unfortunate things like houndius indirectly get nerfed by this when they already not in a great spot.
-Use a few projectile shooting mobs, easiest would be houndius
-Spawn a mob to get attacked by the houndius
-Notice that the mob was impacted by the stun nerf
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