When a player transforms to/from Wonkey on a dedicated server (or one with caves), an invisible clone of them is left behind.
This bug is not present on hosted worlds with no caves.
Some evidence of the clone's existence can be observed if the player moves far enough to unload it and back: An invisible shadow will be on the ground, and floating speech text can be seen occasionally. The clone is stuck in the transformation stategraph state (if shown with console commands). The clone has the same userid as the player, but because they existed before the player, the function UserToPlayer will return the clone rather than the player. This has the side effect of making the player unable to emote and, if the clone is killed to get it out of the transformation state and revived, making the clone emote instead.
- Transform to Wonkey - c_give("cursed_monkey_token",10)
- Try to emote (you will be unable to)
- Move far from your transformation location (about 20 tiles) and run back
- Notice the player indicator and shadow on the ground
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6
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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