local function AtriumOnKilled(inst,data) trackattackers(inst,data) for ID, data in ipairs(inst.attackerUSERIDs) do for i, player in ipairs(AllPlayers) do if player.userid == ID then SendRPCToClient(CLIENT_RPC.UpdateAccomplishment, player.userid, "fuelweaver_killed") break end end end end
The game is incorrectly using ipairs when looping through inst.attackerUSERIDS, when it should be pairs.
Steps to Reproduce
1. Try to unlock fuelweaver unlock as WIlson
2. Cant
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1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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