In the latest beta update, a change was made to the edible component in Edible:GetHunger that does not properly check whether the eater exists first before doing stuff with it.
The rest of the method does do proper checks, so this change causes crashes when recruiting perms or pigmen, or in my particular case, using certain mods.
Steps to Reproduce
1. Give meat to a pigman (or use a mod that calls edible:GetHunger())
2. Crash and burn
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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