I built a couple of decorated graves, and it seems that while they were fine loaded, I immediately crashed when they were unloaded (to be more specific, from using a wormhole).
Provided are the logs of the crash. The particular bit that's noteworthy:
[00:21:53]: [string "scripts/components/decoratedgrave_ghostmana..."]:205: attempt to compare number with nil
LUA ERROR stack traceback:
scripts/components/decoratedgrave_ghostmanager.lua:205 in (method) OnUpdate (Lua) <147-210>
self =
GetDebugString = function - scripts/components/decoratedgrave_ghostmanager.lua:216
inst = 100029 - world (valid:true)
UnregisterDecoratedGrave = function - scripts/components/decoratedgrave_ghostmanager.lua:141
OnUpdate = function - scripts/components/decoratedgrave_ghostmanager.lua:147
RegisterDecoratedGrave = function - scripts/components/decoratedgrave_ghostmanager.lua:127
dt = 0.033333335071802
gx = -743.85870361328
gy = 0
gz = -614.24066162109
player = nil
pdsq = nil
_ = 217404 - gravestone (valid:true)
ghost = 218713 - graveguard_ghost (valid:true)
scripts/update.lua:262 in () ? (Lua) <224-298>
dt = 0.033333335071802
tick = 28354
k = 100029
v = 100029 - world (valid:true)
cmp = table: 0000000018D57420
[00:21:53]: [string "scripts/components/decoratedgrave_ghostmana..."]:205: attempt to compare number with nil
LUA ERROR stack traceback:
scripts/components/decoratedgrave_ghostmanager.lua:205 in (method) OnUpdate (Lua) <147-210>
scripts/update.lua:262 in () ? (Lua) <224-298>
-Build a grave, and decorate it. The gravestone will be fine initially, but will crash as soon as the area is unloaded
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