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Crash when turning into wonkey / back from wonkey


chaosmonkey
  • Pending

   v = table: 0x7f610c3a5040
scripts/entityscript.lua:1146 in (method) PushEvent (Lua) <1133-1160>
   self (valid:true) =
      GUID = 100080
      inlimbo = false
      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:242
      ghostenabled = true
      _underleafcanopy = net_bool (0x7f610d0d98e0)
      CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:805
      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:740
      worldstatewatching = table: 0x7f610d0a16e0
      playercolour = table: 0x7f610d0e8f60
      inherentactions = table: 0x7f610c01b7f0
      DynamicShadow = DynamicShadow (0x7f610d08f6e0)
      AnimState = AnimState (0x7f610d08f580)
      Light = Light (0x7f610d08f830)
      EnableBoatCamera = function - scripts/prefabs/player_common.lua:791
      ondetachclassified = function - scripts/prefabs/player_common.lua:915
      Network = Network (0x7f610d08f980)
      player_classified = 101238 - player_classified (valid:true)
      OnRemoveEntity = function - scripts/prefabs/player_common.lua:924
      userid =
      pendingtasks = table: 0x7f610d08f750
      LightWatcher = LightWatcher (0x7f610d08f910)
      IsOverheating = function - scripts/prefabs/player_common.lua:212
      _piratemusicstate = net_bool (0x7f610d0e88a0)
      spawntime = 0.13333334028721
      _winters_feast_music = table: 0x7f610d0d95f0
      SetGhostMode = function - scripts/prefabs/player_common.lua:800
      GetMoisture = function - scripts/prefabs/player_common.lua:222
      Transform = Transform (0x7f610d08f270)
      prefab = wonkey
      actionreplica = table: 0x7f610d08ff00
      event_listening = table: 0x7f610d090510
      yotb_skins_sets = net_shortint (0x7f610d0d99d0)
      actioncomponents = table: 0x7f610c01b6b0
      _hermit_music = table: 0x7f610d0d9770
      lower_components_shadow = table: 0x7f610d08ed50
      GetMaxMoisture = function - scripts/prefabs/player_common.lua:232
      ShakeCamera = function - scripts/prefabs/player_common.lua:1313
      entity = Entity (0x7f610d08eba0)
      updatecomponents = table: 0x7f610d0b2170
      CanUseTouchStone = function - scripts/prefabs/player_common.lua:182
      IsCarefulWalking = function - scripts/prefabs/player_common.lua:277
      CanSeeTileOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:801
      AttachClassified = function - scripts/prefabs/player_common.lua:913
      isplayer = true
      Physics = Physics (0x7f610d092250)
      _sharksoundparam = net_float (0x7f610d0d3460)
      MiniMapEntity = MiniMapEntity (0x7f610d08f5f0)
      event_listeners = table: 0x7f610d0903a0
      IsActionsVisible = function - scripts/prefabs/player_common.lua:1265
      persists = true
      SoundEmitter = SoundEmitter (0x7f610d08f620)
      GetStormLevel = function - scripts/prefabs/player_common.lua:252
      IsFreezing = function - scripts/prefabs/player_common.lua:202
      replica = table: 0x7f610d08f090
      DetachClassified = function - scripts/prefabs/player_common.lua:919
      components = table: 0x7f610d08ed00
      GetTemperature = function - scripts/prefabs/player_common.lua:192
   event = unequip
   data = table: 0x7f610b9583d0
   listeners = table: 0x7f610c9d8a20
   tocall = table: 0x7f610b958420
   i = 2
   fn = function - scripts/components/playerhearing.lua:22
scripts/prefabs/inventory_classified.lua:356 in (field) fn (Lua) <351-362>
   inst = 101239 - inventory_classified (valid:true)
   eslot = body
   netitem = net_entity (0x7f610c4216d0)
   item = nil
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
   self =
      running = table: 0x62c69a0
      waitingfortick = table: 0x62c69f0
      hibernating = table: 0x62c6a90
      tasks = table: 0x62c69
[00:04:09]: [string "scripts/components/playerhearing.lua"]:27: attempt to index local 'self' (a nil value)
LUA ERROR stack traceback:
    scripts/components/playerhearing.lua:27 in (local) fn (Lua) <22-35>
    scripts/entityscript.lua:1146 in (method) PushEvent (Lua) <1133-1160>
    scripts/prefabs/inventory_classified.lua:356 in (field) fn (Lua) <351-362>
    scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
    scripts/scheduler.lua:419 in (global) RunStaticScheduler (Lua) <417-425>
    scripts/update.lua:172 in () ? (Lua) <163-214>
 


Steps to Reproduce

might not matter but: be wanda, be old.

 

Transform to wonkey or transform back.

  • Big Ups 1



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