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Crash when planting "surprising seed"


chaosmonkey
  • Fixed
[00:21:05]: [string "scripts/prefabs/ancienttree_seed.lua"]:21: attempt to concatenate field 'type' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/ancienttree_seed.lua:21 in (field) ondeploy (Lua) <20-29>
   inst = 102637 - ancienttree_seed (valid:true)
   pt = (122.00, 0.00, -94.00)
   deployer = 117478 - wolfgang (valid:true)
scripts/components/deployable.lua:131 in (method) Deploy (Lua) <125-139>
   self =
      ondeploy = function - scripts/prefabs/ancienttree_seed.lua:20
      inst = 102637 - ancienttree_seed (valid:true)
      _ = table: 0x39112450
   pt = (122.00, 0.00, -94.00)
   deployer = 117478 - wolfgang (valid:true)
   rot = 0
   isplant = true
scripts/actions.lua:1275 in (field) fn (Lua) <1258-1283>
   act = Plant nil With Inv: 102637 - ancienttree_seed (valid:false)
   act_pos = (122.00, 0.00, -94.00)
   container = table: 0x346a0730
   obj = 102637 - ancienttree_seed (valid:true)
scripts/bufferedaction.lua:26 in (method) Do (Lua) <22-36>
   self (valid:false) =
      action = table: 0xd822000
      invobject = 102637 - ancienttree_seed (valid:true)
      onfail = table: 0x2e726ff0
      doerownsobject = true
      options = table: 0x3d5878f0
      rotation = 0
      distance = 1.1
      onsuccess = table: 0x3d19b610
      doer = 117478 - wolfgang (valid:true)
      pos = 122.00, -94.00 on nil
scripts/entityscript.lua:1542 in (method) PerformBufferedAction (Lua) <1524-1557>
   self (valid:true) =
      _PostActivateHandshakeState_Client = 0
      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:254
      SetCameraDistance = function - scripts/prefabs/player_common.lua:1489
      CanSeePointOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:867
      skeleton_prefab = skeleton_player
      EnableBoatCamera = function - scripts/prefabs/player_common.lua:904
      MakeGenericCommander = function - scripts/prefabs/player_common_extensions.lua:878
      IsOverheating = function - scripts/prefabs/player_common.lua:224
      IsActing = function - scripts/prefabs/player_common_extensions.lua:919
      Light = Light (0x2e385a90)
      ApplySkinOverrides = function - scripts/prefabs/player_common.lua:1646
      ResetMinimapOffset = function - scripts/prefabs/player_common.lua:1473
      ApplyScale = function - scripts/prefabs/player_common.lua:1584
      SetGhostMode = function - scripts/prefabs/player_common.lua:913
      ShowActions = function - scripts/prefabs/player_common.lua:1455
      OnWakeUp = function - scripts/prefabs/player_common.lua:1319
      Transform = Transform (0x36076380)
      actionreplica = table: 0x36735640
      event_listening = table: 0x36a8da50
      actioncomponents = table: 0x366d5c40
      SwapAllCharacteristics = function - scripts/prefabs/player_common.lua:2069
      talksoundoverride = dontstarve/characters/wolfgang/talk_large_LP
      prefab = wolfgang
      updatecomponents = table: 0x36f2e240
      YOTB_issetunlocked = function - scripts/prefabs/player_common.lua:85
      ShakeCamera = function - scripts/prefabs/player_common.lua:1525
      Physics = Physics (0x338fcca0)
      MiniMapEntity = MiniMapEntity (0x2ee09240)
      Pausebell = function - scripts/prefabs/wolfgang.lua:395
      replica = table: 0x36732bf0
      OnSleepIn = function - scripts/prefabs/player_common.lua:1291
      _animscalesource = table: 0x3ee28600
      _underleafcanopy = net_bool (0x2adc34f0)
      IsChannelCasting = function - scripts/prefabs/player_common.lua:286
      SetCameraZoomed = function - scripts/prefabs/player_common.lua:1511
      TargetForceAttackOnly = function - scripts/prefabs/player_common.lua:51
      CanSeeTileOnMiniMap = function - scripts/prefabs/player_common_extensions.lua:863
      bell_SetPercent = function - scripts/prefabs/wolfgang.lua:322
      DisableLoadingProtection = function - scripts/prefabs/player_common.lua:1070
      Network = Network (0x360818f0)
      AddCameraExtraDistance = function - scripts/prefabs/player_common.lua:1495
      userid = KU_FzX9zoE8
      OnPreLoad = function - scripts/prefabs/player_common.lua:1191

 


Steps to Reproduce

try planting a surprising seed




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Not sure if it matters, but I got the seed out of the ocean stack set piece having a sunken treasure surrounded by ocean stacks.

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