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Burned bookcase, game crashed


KnottaHooker
  • Fixed

I burned the bookcase both with and withou books in it and my game crashed. It took a little while to crash, but after a minute or so it crashed the server. 


Steps to Reproduce

1) build bookcase

2) burn it 

3) crash :(




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

 

[00:48:08]: [string "scripts/prefabs/bookstation.lua"]:131: attempt to index field 'container' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/bookstation.lua:131 in (field) fn (Lua) <118-139>
   inst = 128166 - bookstation (valid:true)
   wicker_bonus = 1
   x = -492.12139892578
   y = 0
   z = -285.70758056641
   players = table: 000000008A21F830
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
   self =
      running = table: 0000000091B402C0
      waitingfortick = table: 0000000091B41300
      hibernating = table: 0000000091B40FE0
      tasks = table: 0000000091B401D0
      waking = table: 000000008A21D940
      attime = table: 0000000091B41210
   tick = 15134
   k = PERIODIC 128166: 1.000000
   v = true
   already_dead = nil
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
   tick = 15134
scripts/update.lua:234 in () ? (Lua) <218-292>
   dt = 0.033333335071802
   tick = 15134
   i = 15134

[00:48:08]: [string "scripts/prefabs/bookstation.lua"]:131: attempt to index field 'container' (a nil value)
LUA ERROR stack traceback:
    scripts/prefabs/bookstation.lua:131 in (field) fn (Lua) <118-139>
    scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
    scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
    scripts/update.lua:234 in () ? (Lua) <218-292>
	

 

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