- When the ocean trawler simulates fish catches off-screen, it is not sent to the "catch" stategraph state (nor is UpdateFishNetAnim in components/oceantrawler.lua) called, so its animation is not updated according to its fullness level.
- The "overload" state sends the ocean trawler to the state "overload_pst" which does not exist. There's "overload_pst1" and "overload_pst2" (seems it's supposed to go to "overload_pst1", which leads to "overload_pst2"). This causes the trawler to appear full when the fish escape.
1. Let an ocean trawler catch fish while unloaded
2. Notice that its idle animation is not updated until you raise and lower it
1. Let an ocean trawler catch one too many fish
2. Notice that it appears as though its full, only to reveal it's broken when it's raised.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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