Boat leaks can sometimes spawn at an improper position on the y-axis
local function OnSpawnNewBoatLeak(inst, data) if data ~= nil and data.pt ~= nil then local leak = SpawnPrefab("boat_leak") leak.Transform:SetPosition(data.pt:Get())
The OnSpawnNewBoatLeak callback in prefabs/boats.lua should probably make sure to stamp the y position of the passed in vector to 0. Many entities will push the event with their own position, likely projectiles causing the issue
Steps to Reproduce
1. Get whacked by leak-causing projectiles
2. badly placed leak
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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