This is perhaps not exactly a bug but it comes off as a clunky implementation.
The moisture gain from standing on a leak is implemented as a simple addition to the meter every update rather than integrated into the rate calculations in the moisture component. This comes off bad because despite constantly gaining moisture the meter will often show an arrow pointing down to signify moisture loss despite the fact that you are constantly gaining moisture.
I hope the current implementation can be adjusted to be part of the rate calculation so that it can be communicated more clearly to the player.
1. Stand on a leak with perhaps a heater source nearby
2. Notice the game saying you're "drying" despite the fact you are clearly gaining moisture every frame
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