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Active Item slot logic error


Baguettes
  • Fixed

Your active (cursor) item currently does not take any items of the same type onto its stack.

The possibly unintended thing is, however, crafting any item of the same type that the cursor has; For example, you can hold Build for a lantern and, if your first rope lands on the cursor slot, your second rope needed for the recipe would vanish (and appear at 0, 0, 0) with your materials also consumed.

Current character: Wortox (With Knapsack in inventory; hasn't been tested with other characters)

image.jpeg.07daef1cc2166942effd03f8a18761e9.jpeg


Steps to Reproduce

1. Fill your inventory.
2. Try to craft something that is also a material for another recipe; this has to be crafted onto your active item slot (e.g. drying rack 3 ropes).
3. Find out your materials don't go onto the slot, but instead drops at 0, 0, 0.

  • Like 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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