it showed me this
First anim file needs to be non-null. AdvancedApothecaryComplete (UnityEngine.GameObject)
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at DebugUtil.AssertArgs (System.Boolean test, System.Object[] objs) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at KAnimControllerBase.set_AnimFiles (KAnimFile[] value) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at BuildingLoader.Add2DComponents (BuildingDef def, UnityEngine.GameObject go, System.String initialAnimState, System.Boolean no_collider, System.Int32 layer) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at BuildingLoader.CreateBuildingComplete (UnityEngine.GameObject go, BuildingDef def) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at BuildingConfigManager.RegisterBuilding (IBuildingConfig config) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at GeneratedBuildings.LoadGeneratedBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at LegacyModMain.Load () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at Assets.CreatePrefabs () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at Assets.OnPrefabInit () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at KMonoBehaviour.Awake () [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
at LaunchInitializer.Update () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
Build: U42-514967-S
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