Update Information:
Rotwood Combat Focus Test Patch 4 [562343]
Changes
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General
- Post-hit iframes were not being applied properly to the player if they were during an attack. Now iframes are correctly applied during counter hits.
- When being Knocked Down, iframes are now active until the player hits the ground, at which point post-hit iframes begin.
- When being Knocked Back, iframes are now active for the entire hitstop + hitstun sequence.
- Improve responsiveness when attempting to roll after being knocked down after the Quick Rise window but before the "getting up" animation begins.
- Quick Rise detection window increased from 3f to 5f
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Rots
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Mothballs:
- Now deal Basic Attacks instead of Knockback Attacks.
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Mothballs:
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Powers
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Playing With Portals:
- Decrease sensitivity of double-tap detection making accidental summons less likely
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If trying to summon a portal near another portal, the nearby portal moves instead of summoning a new one.
- Fixes "can spawn two portals on top of each other allowing you to place enemies in The Other Place permanently.
- Push colours of Portal A and Portal B further apart to make easier to use.
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Playing With Portals:
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UI
- You can now equip items directly from the armour crafting screen
- Added more presentation when you unlock a new set of armour
- When you open the gem screen, the first gem slot will be pre-selected
- When starting a conversation, the first conversation option will be automatically selected
Bugs/Crashes
- Fixed incorrect description for power Stage Fall
- Fixed a bug where the Energy Well would consume all of a player's Heartstones
- Fixed a game slowdown issue when death revived & getting hit by enemies
- Fixed an issue where sometimes rooms in the swamp would give two rewards
- Fixed a bug where players would not be able to navigate menus properly with the keyboard if they had a controller plugged in
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If you run into a bug, please visit the Klei Bug Tracker.