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[Game Update] - 468782

Release Date: 06/22/21

This is a hotfix release.

Update Information:

Hello friends! Today's preview patch has a number of worldgen fixes and improvements to geyser spawning. There's also a modding change which should simplify managing archive mods during testing periods. Let us know if you discover any problems! Thanks.

468841

Fixes

  • Fixed occasional crash generating a Forest Cluster
  • Fixed crash loading save files with telescopes on OSX

468782

Changes

  • New Gravitas prop names and descriptions
  • Sound:
    • Added Material Study Terminal sound
    • Added sound for Gassy Mooteor falling and landing
    • Added voice to Gassy Mooteor falling animation, and updated impact voice.
    • Added specific Gravitas Door sounds.
    • Added Radbolt collision sound
    • Added launching, falling sounds to Interplanetary Payloads
  • Worldgen:
    • Geyser tuning including more randomness in selection.
    • Classic Terra Cluster - From the previous update: more geysers on the main asteroid and less on the second asteroid as originally intended.
    • Terra - Added 3 curated geysers
    • Swamp - Added 3 curated geysers
    • Forest - Expanded curated geysers list and increased 2 -> 3.
    • Marshy Asteroid - Significantly improved geyser spawning rules so more will spawn on average.
    • Closest non-teleporter asteroid in the Space Out style clusters: +1 geyser
  • Mods: lastWorkingBuild has been replaced by minimumSupportedBuild in mod_info.yaml. The behaviour is now: "From the mod archives with supported content, pick the one with the highest supported build that doesn't exceed the game build."
    • The old field will still function in existing mods, but modders are encouraged to update their mod_info.yaml next time they publish their mods.

Fixes

  • Base Game: Reverted unintended changes to base game rocketry oxidizer efficiency.
  • Base Game: Removed Spaced Out! oxidizer checklist conditions and substance type from vanilla rocket UI.
  • Base Game: Main menu music now stops when loading a save.
  • Lab Desk prop looked a little pixelated
  • Fixed layering issue with Telescope when a Duplicant is using it
  • Fixed crash when deconstructing Small Gas Cargo Module.
  • Fixed Gassy Mooteor anim hitch on impact
  • Mutant seeds don't lose their mutations when marking for compost.
  • Fixed crash when loading mods without dlls.
  • Fix mod detection from crashing on OSX
  • Space POIs properly seed their random values, instead of all ending up with the same value

 


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