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[Game Update] - 444834

Release Date: 12/10/20

This is a hotfix release.

Update Information:

Hello all!

A bunch of crash fixes, as well as some worldgen fixes in today's patch. Enjoy!

  • Remove two unrevealed tiles from the cool salt water geyser POI
  • Add sound to Plug Slugs
  • Got rid of some unnecessary tag animation for Plug Slugs
  • Clicking the "New printables!" notification selects each printer/pod in turn, rather than directly opening the printing screen. This was causing things to be printed on the starting colony regardless of where the player was
  • Having an inactive Porta Pod on another planetoid no longer halts the Printing Pod's progress
  • Rovers can't use massage tables, they are only for squishy things
  • Fix crash if a Duplicant dies while warping. Now they'll just fall out
  • Fix crash where some cluster generations were getting invalid planetoid locations
  • Updated Chinese strings
  • Fix crash when placing buildings out-of-bounds
  • Fix crash when there is an active errand in a rocket on rocket destruction
  • Renamed "High Velocity Payload" to "Interplanetary Payload"
  • Clarified Sublimation Station description based on its current function
  • Swapped out more placeholder strings
  • Fix surface fog-of-war on all worlds
  • Idle diagnostic is now muted by default
  • Diagnostic pin/mute settings are now preserved through save/load
  • Fixed line rendering issues in several UI screens
  • Increased collision box of Bog Jelly
  • Fix crash when opening the patch notes
  • Add another exclusive trait pair, "Beside Manner" and "Unempathetic"
  • Fixed possible crash when deconstructing habitat module
  • Fixed issue where worlds in some seeds spawned with only one or two biome types
  • Added Porta-Pod, Payload Emptyer, and Rocket Control Station to the tech tree
  • Reverted some accidental font changes in minion/care package select panels
  • Swapped the artwork of the gas and solid ports on the Payload Emptier
  • Fix dark colorstyle intended for load screen
  • Add icons to the load game details screen
  • Allow rockets to travel the final tile when they have exactly enough fuel left, rather than them being stranded with 1 tile range remaining
  • Increased the mob density of many creatures and plants across the cluster planets.
  • Added a "crust" to several worlds to prevent upper biomes leaking into space.
  • Moved outer ring planets in SwampStartCluster.yaml to rings 5 & 6 so they will be accessible until we add later tech rocket engines
  • Updated rocket port building descriptions
  • Show an icon/tooltip on a Spaced Out save
  • Colonies from the wrong version of the game are shown disabled in the load screen.

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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