Update Information:
Changes and Improvements
-
Bionic Booster Pack
- Flydo can now be given “Move To” orders while powered.
- Flydos can be given “Relocate To” orders while unpowered.
- The carrying capacity from the Strength Booster can now stack in addition to its other bonuses which stack.
- Reduced the Strength Booster’s carrying capacity bonus and athletics bonus.
- Added 3 new Bionic Duplicant themed Monument blueprints.
- Added a new “Retro LED Crafting Table” blueprint.
- Bedroom based morale bonuses now last 3 cycles for Bionic Duplicants
- Renamed "Dura Power Bank" to "Atomic Power Bank"
- Added description to Atomic Power Bank recipe on the Molecular Forge
- Added 80w inefficiency to The Power Bank Changer’s conversion of electrical power to an Eco Power Bank’s charge.
Fixes
-
All versions
- Fixed bug preventing the Suit Wearing interest from appearing when selecting Duplicants
- Fixed sandbox Spawner tool displaying content from DLCs not enabled in a save.
-
Bionic Booster Pack
- Fixed crash that could occur when selecting a Gunk Extractor while a Bionic Duplicant is inside a Command Capsule (base game)
- Flydos are no longer allowed to empty Algae Terrariums or Brackwax Gleaners
- Fixed broken meter on Data Miner.
- Removed broken link in booster perks description.
- Fixed an animation issue with the working loops of the Remote Controller.
- Fixed a bug where the Lubrication Station was not consuming power.
- Fixed a bug preventing Bionic Duplicants from inhaling oxygen from cells that had liquid below them.
- Fixed bug causing the Strength Booster's carrying capacity bonus to be removed on unequip even when additional Strength Boosters were installed.
- Fixed standard Duplicants wearing hats from bionic skills on the title screen.
-
Removed deprecated Nuclear Power Banks from Consumables screen.
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.