Update Information:
Hi everyone,
Another batch of fixes and polish in today's Public Testing build! Full list below.
Changes and Improvements
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All versions
- Small adjustments to schedule screen layout
-
Spaced Out! only
- Increased the rate that radiation kills Food Poisoning & Slimelung germs.
- Dupes avoid idling in high-radiation areas.
- Schedule screen now shows Duplicant’s world and highlights Duplicants on the active world.
- Rockets now use their Spacefarer module icon as their world UI icon instead of a white rocket silhouette.
- Rocket restricted buildings are no longer assignable while restricted.
- Improved defrost sequence for Cryotank 3000. Resized building to correct size.
- Edited database entry for Experiment 52B.
- Added sound for Cryo Tank 3000
- Increased resolution of cloth towel prop in main menu animation.
- Space POI now show artifact recharge time remaining in their details panel
- The germ-killing properties of radiation is now visible in the “germs” details tab
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Worldgen:
- Reduced the surface radiation tuning on many asteroids
- Slightly increased radiation on Frozen Forest Asteroid
- Significantly increased surface radiation on Radioactive Ocean Asteroid
Fixes
-
All versions
- Fixed Super Productive always instantly completing work instead of 10% of the time.
-
Spaced Out! only
- Fixed Rocket Control Station automation sometimes would result in incorrect usage restriction states.
- Add tooltip for DLC achievements.
- Fixed Cryotank opening animation sometimes being stuck.
- Fixed crash loading saves with rocket modules on a world without a Rocket Platform.
- Hide copy building button during victory cinematic sequence.
- Activation chores are recreated on load and are Prioritizable
- Added a "Digesting" status item to the Beeta Hive, this fixes the issue of an empty status item that was added while the hive was digesting ores.
- Robots can no longer take medicine.
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Added hyperlinks in Beeta codex, fixed typos
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