Jump to content

[Game Update] - 482255

Release Date: 10/15/21


Update Information:

U37PublicTesting.gif

Hi everyone, 

Today we’re opening the Public Testing branch to the first batch of changes from our next update to Oxygen Not Included: Spaced Out! 

This update is focused on adding some unique cluster options, making research more accessible, and filling some gaps in the radiation/nuclear gameplay.

The Virtual Planetarium has been restored! ‘Orbital Research’ has now been rethemed to ‘Data Analysis Research’ and is now generated by processing data disks at the Virtual Planetarium. Data disks can be generated in a number of ways, including using the Orbital Data Collection Lab, studying geysers, analyzing artifacts, and searching satellites and inspectable POIs.

The new Radiation Lamp building projects a predictable cone of radiation when supplied with uranium ore. We hope this will be useful for producing a reliable and controllable bit of radiation.

For clusters: We’re excited to try out a new series of options that lean heavily into Spaced Out! mechanics. In these clusters the starting asteroid is smaller, there are fewer biomes per asteroid, and instead of two nearby asteroids there are four. Sustainability in these clusters might require visiting multiple worlds and some creative thinking.

Also, we designed these worlds in a way such that you can choose which you start on, so there are actually five new cluster options! These are generally meant to be harder starts with varying degrees of difficulty for players looking for a challenge.

These cluster options are still very much ‘works in progress’. We expect them to change substantially as the testing period progresses. Most world traits on these clusters are temporarily disabled so we can get cleaner feedback on the base configurations. 

You can check out the patch notes below to see what’s included so far.

Thanks!

 What does this testing branch contain so far?

Spoiler

Features

  • Spaced Out! Only
    • New “Fractured” experimental Spaced Out! Style clusters:
      • Metallic Swampy
      • Frozen Forest
      • The Badlands
      • Flipped
      • Radioactive Ocean
    • Reworked how Orbital Research is done:
      • Renamed Orbital Research to Data Analysis Research and Orbital Microlab to Orbital Data Collection Lab.
      • Re-implemented the Virtual Planetarium.
      • Orbital Data Collection Lab now creates Data Banks
      • Added many new sources of Data Data Banks around the world in (POIs, Artifact, Geysers)
    • Added Radiation Lamp building.

Changes

  • All Versions
    • Small adjustments to Main Menu to better support UI layout on lower resolution displays.
    • Added Element class Database category icons. 
    • Added Element class Database descriptions for Filtration Mediums, Ice, and Refined Metals 
  • Base Game Only
    • Minor changes to Choose Destination Screen layout.
  • Spaced Out! Only
    • Moved Diamond Press automation output port down two tiles so it is easier to access.
    • Changes to Choose Destination Screen layout.
    • Added exclamation status when a rocket’s Spacefarer module is unreachable.
    • Hook up icons for new achievements
    • Updated Cosmic Archeology achievement description.
    • Modding
      • Replaced nameTable with nameTables in cluster configs. Name tables are merged when selecting a random name.

Bugs

  • All Versions
    • Fixed bug causing Diamond Press to lose an automation input port.
    • Fix Nosh Sprout not respecting its safe atmosphere requirements.
    • Fixed issue causing dead critters to show up in daily reports counts.
    • Fixed Polluted Oxygen and Oxylite bubbles appearing above FOW.
    • Timelapse screenshots are now stored in folders matching a unique world id, instead of possibly non-unique world names.
    • Fix progression display for Easy Livin achievement
    • Performance
      • Significantly Improved performance of Duplicant and critter name label display.
      • Reduce frame time by spreading out animation position offset updates over multiple frames. 
  • Spaced Out! Only
    • Fixed Radical Trip achievement string.
    • Fixed issue causing Terrestrial Artifacts to lose the Cosmic Archaeology achievement’s tag on load.
    • Fixed issue preventing incapacitated Duplicants from being carried to a medical cot outside of the rocket they are in.
    • Fixed crash when composting seeds with different mutations in the same cell.
    • Mutation information of unidentified seeds is no longer displayed in the UI.
    • Possible fix to meteors depositing material outside the worlds they appear on.
    • Fixed issue that allowed Dupes to refuel Research Reactors even when fuel delivery was disabled by automation.
    • Fixed crash that occurred when activating the Temporal Tear Opener. 
    • Fixed crash caused by having an evaporating liquid sit on top of a Solar Panel.
    • Worldgen
      • Improved oil biome placement reliability on Rusty Oil Asteroid.
      • Alternate Pod Location world trait restricted to starting worlds only.
      • Prevent generating worlds where the starting area template overlaps the borders.



What is public testing?

"Public testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the game, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch.

Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game.

Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds.

What do I do if I find a crash or a bug?

Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly.

Do I have to play the public testing build?

Nope! If you'd prefer to only play a stable build, you can continue to play in the current Default branch until the game launches in full. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out!

How do I become an public tester?

There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included plus the Spaced Out! DLC and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam.

How do I play the public testing build?

You can switch your branch on Steam using the instructions below:

Spoiler

How to change branches in Oxygen Not Included (Steam)

  • In Steam, click on Library > Games.
  • Scroll down to Oxygen Not Included.
  • Right-click and select Properties.
  • Go to the BETAS tab.
  • In the dropdown, select the name of the branch you want to play. In this case, the branch name is "public_testing"
    • This branch does not require a password.
  • In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
  • Your game will be updated to the the previous branch.
  • Launch and play Oxygen Not Included

 


You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

×
  • Create New...