Update Information:
- Great hall now requires 3 decor items.
- Fixed UI aliasing.
- Fixed a performance issue where Dupes would use a lot of cpu time to find a place to stand and chat.
- Jukebot turns down game music for you when you're looking at them.
- Jukebot chirps with excitement when friends come by to dance, and beeps with sadness when they leave.
- Arcade Cabinet SFX.
- Tweak room constraints, so now partial Great Halls are still Mess Halls, and Med Bays can be built with Latrines.
- Food and Decor Expectations are being replaced with Food and Decor Perceptions, which are modifiers on the food Duplicants eat and decor they see as it turns into Morale bonuses.
- Morale has a scaling stress effect now, the more you over/undershoot a dupe's target morale, the bigger the stress effect.
- Consumables screen now shows Morale instead of Food Expectation and Stress.
- New traits which affect food expectation.
- You can no longer debug dig tiles. You must use the deconstruct tool.
- Rock and Dust comets no longer spawn loose regolith (though loose regolith may be spawned when a tile is destroyed).
- Moved Massage Table into the Medicine build category.
- Added Ice Sculpture to the tech tree.
- This can happen:
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